Occasionally, our contributors boldly flaunt the confines of the Calendar and tread their own path. For them, writing within a prescribed topic simply won't do; they have an idea, a vision that begs to be brought to the page, no matter how absurd or unorthodox it may seem to onlookers.
Each week we publish letters sent to us regarding previous issues and highlight particularly interesting forum posts. If you'd like to comment on an article directly, send your letter to editor@escapistmag.com.
"Sex has remained generally unchanged since cavemen were humping in, well, caves. (They apparently enjoyed it.) Up until about 20 years ago, sexual encounters were generally between two (or more) people in a private setting. Then the internet came, and the floodgates opened. With the wide availability of advice, diagrams, cell phones and instant messenger programs, our ideas about sex have become more fluid than ever. We no longer need to suppress our passions, fetishes or dirty thoughts; we now have plenty of outlets to nurture and share them with others."
"I want to introduce you to an entirely different perspective: Piracy supports an underground economy and the livelihoods of thousands of people in Asia, especially in countries where most people live below the poverty line. This underground exists primarily because its participants cannot afford the exorbitant prices charged by game publishers. It's a point of view that isn't often raised in American or 'industrialized' media, but it's easy to miss when you aren't surrounded by piracy on a daily basis."
"I'd spend hours daydreaming - drawing and writing stories about imaginary creatures and worlds I invented out of thin air. I couldn't take a breath without some absurd creation popping into my mind, begging to be smudged into life via crayons and a piece of paper. At the same time, like many boys, I discovered an ability to turn any appropriately shaped piece of wood, kitchen utensil or cardboard tube into an imaginary gun. I couldn't walk through a forest without mentally reconfiguring at least one branch into a laser rifle I could use to destroy some evil alien monster or, more often, my younger brother."
"Whatever you do, don't click."
"That's the mistake most players make upon first loading up The Marriage, the first widely released artgame by Rod Humble. In Humble's minimalist, abstract exploration of relationship dynamics, even the seemingly innocuous act of clicking the left mouse button forcibly restarts the game. As is the case with so many aspects of Humble's games, the 'don't click' rule first causes irritation, then confusion and, finally, acceptance (probably followed by a second, much more subtle confusion)."



