Issue 161: Going it Alone
Op-Ed

This week, The Escapist celebrates these sweet potato moments in our beloved industry. We go looking off the beaten path, in the rough and out in left field for the people "Going It Alone." In this issue, we explore the wild and crazy world of the indie game developer.

Mail Bag

Each week we publish letters sent to us regarding previous issues and highlight particularly interesting forum posts. If you'd like to comment on an article directly, send your letter to editor@escapistmag.com.

Featured Articles

"There are lots of independent game developers trying to make a living off of their craft - I'm occasionally one of them - but there's a growing number of people who create free games simply to make their voices heard. These are people for whom game development is not a primary profession; whose background is not in computer science or 3-D modeling; who build games in their spare time out of a curiosity and love for the medium and a desire to make the games that no one else will. Hobbyist game developers, self-published authors. Videogame zinesters."

Featured Articles

"The epiphany hit me a few months ago when my girlfriend and I visited her cousins' Long Island home. Their 14-year-old son and his friends were playing Guitar Hero III, and most of the group lacked skill. As the in-game crowd booed another wannabe rocker off the stage, my girlfriend's cousin delivered the stinging words:

"'You died.'"

"Either the audience was particularly bloodthirsty that night, or this 14-year-old kid just pointed out how often death is synonymous with failure in videogames."

Featured Articles

"The job was supposed to be easy. All I had to do was find some missing art supplies. That was, until I found myself being attacked by a goblin barbecue team. Next thing I know, I'm getting a severe tong-lashing (not a typo) from the chef.

"Realizing how dangerous goblins with access to hot coals are, I did the only thing I could. I bashed them in the face with my trusty disco ball. But that's all in a day's work for an enterprising Disco Bandit, on a quest to save the strange and puzzling world that is Kingdom of Loathing, a browser-based, multiplayer RPG."

Featured Articles

"Harris is one of an increasing number of mainstream video game veterans who have abandoned big-budget, big-business game development and 'gone rogue' as small, self-funded, often self-published independent game developers, or 'indies.' Some see indie development as an entry point into a career in the majors. But for some jaded professionals who love gaming but are dissatisfied with the mainstream industry, indie development offers an escape - and a unique opportunity."

Featured Articles

"A Sidhe is an earthen mound where mythical beings live. It's also an independent New Zealand videogame company that's moved away from the hill-dwelling fairy thing to release six titles in the last five years. I've known about them for a long while: Like fantasy films, Antarctic storms and flaccid politicians, Sidhe has become part of the Kiwi landscape. But I'd never gotten near the source code, the how, why and what-the-hell of growing your very own game development ecosystem at the bottom of the South Pacific. So I called them up, begged my way in and spent a week learning the secret. Here it is, in seven easy steps, complete with magic beans and beer."